With older PCs and laptops, that can be at least 30 seconds each, if not longer. With a (fairly) top end PC, erosion and dirt dropping still take 7-8 seconds each on a 2048 map for me. Don't be surprised if everything is taking a long time to complete, especially with large maps. Keep in mind that we're dealing with 4.2million tiles for a 2048x2048 map, and both erosion and dirt dropping are making around ~50 passes over every tile, maybe more depending on your settings. Heightmap Erosion and Dropping Dirt both take a fair amount of time to complete. Show Height View: Shows the heightmap view in the WGenerator window. Show Cave View: Shows the cave view in the WGenerator window. Show Topo View: Shows the topography map view in the WGenerator window. Show Map View: Shows the map dump view in the WGenerator window. If you want to test those maps with WGenerator still running, you may have to click this button twice before copying the maps, else it doesn't save the files completely. Save Map Files: Saves all map files to the map name folder. Save Image Dumps: Saves the map dump, topography map and cave map to the map name folder. All actions will process through the UI in order, so may take a fair bit of time to load and generate everything. Load Actions: Loads the actions file from the current map name directory. Text file can then be edited to remove certain lines, or shared with others etc. Save Actions: Saves all actions taken for the current map generation to a text file. All files saved and loaded will be saved to the "./maps/name/" folder from where WGenerator is launched. Note: Default ore generation values may be very dense, you may want to test this. Rock is automatically calculated so everything adds up to 100%. Undo Last Biome: Removes the last biome added - only stores the last biome, so can only use this once at a time.Įach entry box holds the percentage of tiles that will be a given ore type. 100/100/100/100 will make every biome spread in a diamond pattern skipping no tiles. Growth % N/S/E/W: Percentage rates that any tile will spread in a given direction. Max Height: Biome will now grow above this height. Min Height: Biome will not grow below this height. Max Slope: Biome will not grow if the slope to the next tile is above this. Size: How far each seed can possibly spread to depending on growth percentage. Seed Count: How many initial seeds of the biome to place, each seed will spread to a certain size. Tree and bush types will only be placed over other trees and bushes, or on grass tiles. Water Height: The height of the water level (measured in dirt).ĭropdown: What type of tile to place with the biome generation. For a few tiles just below this height, a smaller amount of dirt will be dropped. Max Dirt Height: No dirt will be dropped above this height. Max Dirt Slope (Diagonal): Dirt will start flowing diagonally downhill above this slope. Max Dirt Slope: Dirt will start flowing downhill above this slope. #: Automatically generate a new biome seed.ĭirt Per Tile: How many dirt to drop on each tile total. Max Sediment Per Iteration: Amount of sediment that will be moved for each iteration, higher will cause smoother lands faster.īiome Seed: Seed used for random generation in dirt droppng and biome seeding. More Land: Increases the base height of everything to create more land.Įrosion Iterations: How many times to pass over the map eroding the heights.Įrosion Min Slope: Erosion ignores all slopes below this value (measured in dirt). Max Height: Maximum height for tiles (measured in dirt). Min Edge: The minimum amount of tiles between the borders and first bits of land.īorder Weight: How steeply the land will taper off near the borders. Lower iterations will leave a smoother, less detailed map. Iterations: How many times to pass over the heightmap adding more details. Higher numbers for large land mass, smaller numbers for smaller islands and archipelagos. Seed: Seed used to randomize heightmap generation. (Deliverance sized maps are 2048, Independance sized maps are 4096, Xanadu sized maps are 8192). Map Size: Map width and height in tiles, defaults to 2048. If you need to edit or load a previous map, simply edit the text file of saved actions, or load the actions file back into WGenerator and keep working on your map from where you left off. Generate an ore map with your desired ore distribution, and save it all with a history of actions taken, map dumps and actual map files needed for servers. Generate a heightmap to suit your tastes, erode it to smooth out the rough edges, and drop dirt on it to build up your desired dirt layer.įrom there you can add as many biomes as you want for all tile types, restricting biomes to certain height ranges, certain sizes and rarity. WGenerator allows you to generate maps for Wurm Unlimited with a large amount of flexibility.
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